Summary

Summary: 

 

A seasoned hard surface and environmental generalist with a solid track record in feature film, commercial, web, and interactive content.  Experience in 3D modeling, texturing, lighting, rendering, and compositing



Software

Software:

 

3d Studio Max 5  |  Vray 5  |  Zbrush 3  |  3D Coat 4

Photoshop 5  |  After Effects 4  |  Mari 4



Work Experience

Encore Hollywood    //    March 2013 – current

TV Pilot under NDA  - 3D Generalist

 

Pixomondo    //    April 2012 – February 2013

A Good Day to Die Hard, After Earth & Star Trek – 3D Generalist

  • Working directly with Lead on Asset Prep
  • Modeling, UV, as well as texturing
  • Utilizing 3D Studio Max and Mari

 

Arconyx Animation    //    December 2010 – April 2012

Mattel/Fox – Modeler

  • Project Lead for Mattel WWE characters
  • Modeled 6+ characters
  • Utilizing 3D Studio Max and 3D Coat

 

The Designory    //    October 2010- April 2012

Nissan- Project Manager/CG Generalist

  • Managed projects from texturing phase to completion
  • Commercial work for Nissan, Infiniti, Ford, etc
  • Utilizing 3D Studio Max, Photoshop, and After Effects

 

9K9    //    April 2010-April 2012

Numerous Commercial Projects – Lead CG Generalist

  • Modeling, texturing, rendering, and compositing
  • Utilizing 3D Studio Max, Photoshop, and After Effects

 

Sabertooth    //    November 2008 – July 2009

Numerous Commercial/Web Projects – Staff CG Generalist

  • Modeling, texturing, lighting, animating, rendering, compositing

 

Two Headed Monster    //    October 2006 – October 2008

Numerous Commercial/Web Projects – Staff CG Artist

  • Modeling, texturing, lighting, compositing

 

Zoic Studios    //    April 2005 – September 2005

Project – Production Assistant

 

Radium    //    October 2000 – April 2002

Project – Production Assistant

 

 





Education

Mt. Sierra College    

Bachelors of Science in Multimedia Design Technology 2004